I had spent so much time on this already that it felt right to move on instead. Other details: No half states this time, if interested let me know in the comments. This contains 11 clothing items, details are in the readme.txt file. The mesh is not very well optimized so if anyone gets performance issues let me know!īig thanks to Rikena for this preview picture! o/ If you prefer banded, don’t do this, but if you prefer dithering to ugly banding, keep reading. This makes the texture dithered instead of banded. Thankfully I came across some texture patterns that enhanced the final result to where it is. Here’s this small tutorial, thanks to plasticmind, who helped me with the part of fixing the gamma levels of the texture before dithering it down to 8 bit. Since there were points where I though I had messed up beyond repair, or that the results wouldn’t look good. It took a surprising amount of work to get it into shape so to be blunt I’m glad that it actually turned into something I’m happy to use. There was a time I sorta wanted a new cow print outfit and Pond (Thanoseid) sent me assets for this one which caught my eye. I’m also still getting used to the Unity workflow (instead of good old SB3UGS). I had to get busy with work and ended up reworking this outfits textures since it wasn’t turning out as well as I hoped, but finally everything clicked into place.
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